AFTERMATH DEVELOPMENT  //  PRIVACY POLICY
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PRIVACY POLICY

Last updated 29 September 2026

The short version

Every one of those points is set out in full below, including exactly what is collected, why, who receives it, and for how long.

WHO WE ARE

Aftermath Development is an independent game development studio based in Michigan, United States. This policy covers this website and Last Acre. We are the data controller for the processing described here.

Farmin, our mixed reality game for Meta Quest, works very differently: your room, hand and eye tracking data never leave the headset, and its leaderboards and achievements run through your Meta account. It has its own policy at farmin.aftermathdevelopment.com/privacy.

For any question about this policy, or to make a request about your data, contact inepsa@gmail.com.

WHAT WE COLLECT, AND HOW

Last Acre can be played entirely offline, in single player or over a local network. In those modes no personal data is collected at all and no account is required.

When you choose to play online, the game uses Epic Online Services (EOS) to sign you in and connect you to other players. Doing so causes the following data to be collected. Nothing here is typed in by you: it is read from your existing platform account when you approve the sign-in prompt, and you can decline that prompt and still play offline or over a local network.

Data How it is captured Why we use it Who it is shared with How long it is kept
Account identifiers
basic_profile
Issued by Epic when you approve sign-in. An Epic Account ID and a Product User ID. To identify you as the same player across sessions, and to place you into an online game with other people. Epic Games. Other players in your session see only your display name, not your identifiers. We keep no copy. Epic retains it under their policy.
Display name
basic_profile
Read from your platform account at sign-in. To show who is in the deployment lobby and who you are playing with. Epic Games, and the other players in your session. Held in memory for the length of the session only.
Online presence
presence
Set by the game while you play, and read for your friends. To show your friends that you are playing and whether your game can be joined. Epic Games, and the Epic friends you have. Cleared when you stop playing. We keep no copy.
Friends list
friends_list
Read from your Epic account when you open the invite or join screens. To let you see which friends are playing and invite them into your game. Nobody. It is displayed to you on your own machine. Held in memory while the game runs. We keep no copy.
Connection data Your IP address and connection details, exchanged to establish play between machines. To create the direct or relayed connection that online play requires. Epic Games, and the machine hosting your session. Exists only for the duration of the connection.
Purchase and ownership Handled entirely by the store you bought from. We never see payment details. To confirm you own the game and are entitled to run it. Valve (Steam) or Epic Games, as applicable. Retained by that store under their policy.
Saved games and settings Written by the game to your own device as you play. To preserve your world, characters, progress and preferences. Nobody, for the copy on your device. Until you delete it or uninstall the game.
Cloud save backup When you are signed in online, a copy of each character's save file is uploaded to Epic Player Data Storage. It contains your in-game world and progress, not personal details. So your progress survives a lost or reinstalled machine, and so you can continue the same character on another computer. Epic Games, who store it against your Epic account. We cannot read it. Kept until you delete it or Epic closes your account. We never delete it for you.

What we do not collect

We do not collect your email address, payment details, real name, date of birth, precise location, contacts, or any biometric data. Cloud save files contain your in-game world and progress only; they carry no personal information about you. We run no analytics, no advertising SDK, no crash reporting and no telemetry of any kind in the game or on this website.

HOW WE USE IT

Every use is listed against its data item in the table above. In summary, the data exists to do three things: sign you in, connect you to other players, and show the people in your session to one another. We do not use any of it to profile you, to advertise to you, to score you, or to make automated decisions about you.

HOW WE SHARE IT

We do not sell personal data, and we do not share it with advertisers or data brokers. Data reaches only the parties named in the table:

We may also disclose data if we are legally required to, or to protect the safety of players or the integrity of the game. If the studio were ever sold or merged, any data would pass to the new owner under this same policy, and we would say so on this page first.

HOW LONG WE KEEP IT

Retention is listed per item in the table. The short answer is that we retain nothing on our own systems, because we operate none. We run no game server, no account database and no analytics store. Specifically:

THIS WEBSITE

This site is static. It sets no cookies, runs no analytics, advertising or tracking scripts, and asks you for nothing. There is no account, no form and no newsletter. It loads two typefaces from Google Fonts, so your browser contacts Google and Google may observe your IP address. Nothing else on the page reaches a third party.

LEGAL BASES

Where the UK or EU GDPR applies, we rely on two bases. Processing the account, presence, friends and connection data is necessary to perform the contract you enter when you choose to play online, because online play cannot function without it. Keeping the website secure and available rests on our legitimate interest in operating it. Where a platform requires your consent for its own processing, that consent is collected by the platform at the sign-in prompt, not by us, and you may decline it and still play offline or over a local network.

INTERNATIONAL TRANSFERS

We are based in the United States, and the platforms described above operate globally. If you play from outside the United States, data handled by those platforms may be processed in the United States or elsewhere, under the transfer mechanisms set out in their own policies.

YOUR RIGHTS

Depending on where you live, you may have the right to access, correct, delete or export the personal data held about you, to object to or restrict its processing, to withdraw consent, and to complain to a data protection authority. Residents of California and other US states with comparable laws have similar rights, including the right not to be discriminated against for exercising them.

Email inepsa@gmail.com and we will respond. Because we hold no copy of your data, our answer in most cases will be that there is nothing on our side to produce or delete, and we will tell you so plainly. Data held by Epic or Valve is controlled by them, so requests about it are fastest made to them directly through the links above; we will help where we can.

You can also stop all data collection at any time by playing offline or over a local network. Playing that way uses only the save on your own device and uploads nothing.

CHILDREN

Our games and this website are not directed at children under 13, and we do not knowingly collect personal information from them. Where local law sets a higher age of digital consent, such as 16 in parts of the EU, we apply that higher age. If you believe a child has provided personal information to us, contact us and we will delete it.

SECURITY

This site is served over HTTPS. Because we hold no player data, there is no store of personal information on our side to breach. Data held by the platforms is protected under their own security programmes.

CHANGES TO THIS POLICY

We will update this page whenever our games or services change in a way that affects it, and always before releasing a build that collects something new. The date at the top reflects the most recent revision.

CONTACT

Aftermath Development, Michigan, United States.
inepsa@gmail.com