AFTERMATH DEVELOPMENT  //  STUDIO RECORD
MICHIGAN, USA
Independent game & software development

AFTERMATH
DEVELOPMENT

A small studio building systems-driven games in Unreal Engine 5: simulation, survival, and VR. The kind of worlds that keep running whether or not anyone is watching.

Now in development Last Acre

Everything you need is out there. So is the chance you never find home again.

Genre
First-person survival
Players
1-4 online co-op
Platform
PC / Steam & Epic
Release
Early Access, 2026
ENTER THE ACRE  →
Principles

A game has to be fun before it is anything else. Depth is how we get there, never the reason we shipped.

  • Fun is the bar, not the bonus

    Every system earns its place by making the game better to play. The ones that only look good written down come back out.

  • What you buy stays yours

    Buy something from us and you are entitled to it, permanently. No access revoked, no switch thrown that turns a purchase into nothing.

  • Depth that means something

    Detailed systems that interact, consequences that persist, and worlds that hold up when you look closely at them.

Practice

BUILT AS SYSTEMS, NOT SET PIECES.

We build for emergence: weather that drives behaviour, economies that react to scarcity, AI that shares a world rather than performing at a camera. The work is engineering-led, and it shows in what survives contact with a player.

Simulation

WORLDS THAT PERSIST

Weather, time and ecology run as authoritative systems, coupled to each other rather than scripted per encounter.

Networking

CO-OP FIRST

Store-agnostic session and matchmaking layers, so a game reaches players wherever they already are.

Engine

UNREAL ENGINE 5

Deep C++ work against the engine itself: animation, replication, world partition and procedural content.

Immersive

VR DEVELOPMENT

PC-streamed virtual reality on the same simulation core, so a world behaves identically in a headset or on a monitor.

Also in development
Contact

PRESS, PARTNERSHIPS, EVERYTHING ELSE.