AFTERMATH DEVELOPMENT  //  STUDIO RECORD
MICHIGAN, USA
Independent game & software development

AFTERMATH DEVELOPMENT

A small studio building systems-driven games in Unreal Engine 5: simulation, survival, VR and mixed reality. The kind of worlds that keep running whether or not anyone is watching.

Now in development Last Acre

Everything you need is out there. So is the chance you never find home again.

Genre
First-person survival
Players
Single player & 1-4 co-op
Platform
PC / Steam
Release
Early Access, 2026
Now in development  //  Mixed reality Farmin

A garden that grows across your whole house, even with the headset off.

  • Desk modeA complete mini farm right on your desktop, tended fully seated.
  • MultiplayerSame-room multiplayer coming soon.
  • Fair playZero microtransactions. Every coin is earned by farming.
  • HeadsetsMeta Quest 3 and Quest Pro, and Meta's VR glasses when they launch.
Genre
Cozy farming
Players
Single player
Play
Room-scale or seated
Platform
Meta Quest 3 & Pro
Release
2026
VISIT THE FARM  →
Principles

A game has to be fun before it is anything else. Depth is how we get there, never the reason we shipped.

  • Fun is the bar, not the bonus

    Every system earns its place by making the game better to play. The ones that only look good written down come back out.

  • What you buy stays yours

    Buy something from us and you are entitled to it, permanently. No access revoked, no switch thrown that turns a purchase into nothing.

  • Depth that means something

    Detailed systems that interact, consequences that persist, and worlds that hold up when you look closely at them.

Practice

BUILT AS SYSTEMS, NOT SET PIECES.

We build for emergence: weather that drives behaviour, economies that react to scarcity, AI that shares a world rather than performing at a camera. The work is engineering-led, and it shows in what survives contact with a player.

Simulation

WORLDS THAT PERSIST

Weather, time and ecology run as authoritative systems, coupled to each other rather than scripted per encounter.

Networking

CO-OP FIRST

Store-agnostic session and matchmaking layers, so a game reaches players wherever they already are.

Engine

UNREAL ENGINE 5

Deep C++ work against the engine itself: animation, replication, world partition and procedural content.

Immersive

VR DEVELOPMENT

Standalone mixed reality on Meta Quest, built into the player's own room, and PC-streamed VR on the same simulation core as our desktop worlds.

Also in development
Contact

PRESS, PARTNERSHIPS, EVERYTHING ELSE.